package com.wonderplay.warlord.character;

import com.wonderplay.warlord.character.SkillMatrixEffect.EFFECT_TYPE;
import com.wonderplay.warlord.character.SkillMatrixEffect.RANGE_TYPE;

public class Skill{
	
	int[] elementCost;
	int coolDownTime;
	

	boolean needInput;
	
	SkillMatrixEffect matrixEffect;
	
	public Skill(int[] elementCost, int coolDownTime, boolean needInput, SkillMatrixEffect matrixEffect){
		this.elementCost = elementCost;
		this.coolDownTime = coolDownTime;
		this.needInput = needInput;
		this.matrixEffect = matrixEffect;
	}
	
	
	public boolean isNeedInput(){
		return needInput;
	}
	
	public SkillMatrixEffect getSkillMatrixEffect() {
		return matrixEffect;
	}

	public void onSkillInputFinished(int x, int y){
		
	}
}


class SpecialEffect{
	
}